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Research Paper Html5 Tutorial


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The Basics
If you know nothing about HTML, this is where you start

To the Reader...
These tutorials are set up so you can move through them over a week's time. One tutorial per day. However, if you can go faster, do it! Some have told me that they finished the primers in a day. Good luck.

HTML5 Rocks

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HTML5 Rocks
  • December 1st, 2014 Introduction to Service Worker: How to use Service Worker Service Worker will revolutionize the way we build for the web. Learn about what it is, why it is important and how to use it.offlineserviceworker
  • November 18th, 2014 The Hobbit Experience 2014: Adding WebRTC gameplay to the Hobbit Experience Learn how North Kingdom built an immersive multimedia experience optimized for modern mobile browsers using Web RTChobbit
  • September 16th, 2014 Getting Started with CSS Shapes: Wrapping content around custom paths Using CSS Shapes we can create experiences that we have never been able to create on the web before.cssshapes
  • September 11th, 2014 Built-in Browser Support for Responsive Images Take advantage of the new <picture> element and new features of <img> in your next responsive website.
  • June 26th, 2014 DevTools Digest - Chrome 35: Updates to the Developer Tools in Chrome 35 Updates to the Chrome Developer Tools: CSS property quick search, memory stats for heap snapshots, CodeMirror upgrade and more.
  • May 20th, 2014 Data-binding Revolutions with Object.observe() Learn about Object.observe() - a new feature giving JavaScript the power to directly observe changes to objects.object.observees7
  • March 26th, 2014 Debugging Asynchronous JavaScript with Chrome DevTools Up your JavaScript debugging kung fu with asynchronous call stack traces in the Chrome DevTools.devtools
  • March 6th, 2014 Build with Chrome: Bringing LEGO® bricks to the Multi-Device Web The Build With Chrome team redesigned the site to support both mouse and touch input.mobile
  • February 27th, 2014 DevTools Digest: Updates to the Developer tools in Chrome 33 Updates to the Chrome Developer Tools: async call stacks, edit locations, goto :line:columndevtools
  • February 13th, 2014 Supercharging your Gruntfile: How to squeeze the most out of your build configuration. Learn how to squeeze the most out of your Gruntfile, by splitting it across multiple files, autoloading, concurrent tasks and smart notifications.toolinggruntoptimizationperformance
  • February 4th, 2014 WebRTC data channels: WebRTC data channels for high performance data exchange WebRTC data channels for high performance data exchangewebrtcdatacommunication
  • January 28th, 2014 Working with quota on mobile browsers: A research report on browser storage An in-depth article about the state of client-side storage on mobile devices.offlinestorageindexedDBfileSystem
  • January 21st, 2014 User Timing API: Understanding your Web App Get accurate and detailed timing statistics-natively-for page navigation and load eventsmobiletoolingperformancetiming
  • January 16th, 2014 EME WTF?: An introduction to Encrypted Media Extensions Encrypted Media Extensions provides an API that enables web applications to interact with content protection systems. Learn how to allow playback of encrypted audio and video.ememediavideo
  • December 16th, 2013 JavaScript Promises: There and back again How to use promises natively in JavaScript.mobiletoolinges6promises
  • December 11th, 2013 The Front-end of Middle-earth: A walkthrough of multi-device development In this article we discuss the challenges, problems and solutions we encountered when creating the rest of the HTML5 experience for Middle-earth.mobileperformance
  • December 9th, 2013 Using Your Terminal From The DevTools How to access a complete terminal from inside the Chrome Developer Toolsextensionstooling
  • December 2nd, 2013 Chrome DevTools for Mobile: Screencast and Emulation Next-generation remote debugging and proper mobile emulationdevtoolsmobile
  • November 27th, 2013 Chrome DevTools November Digest Updates to the Chrome Developer Tools: UI change, High-resolution JS profiling, Workspaces upgradesdevtools
  • November 25th, 2013 Synchronized Cross-device Mobile Testing Modern tools can help ease your cross-device testing workflowmobiletoolingtestingcrossdevice
  • November 20th, 2013 The Hobbit Experience: Bringing Middle-Earth to Life with Mobile WebGL Learn how North Kingdom built an immersive multimedia experience optimized for modern mobile browsers.mobileperformance
  • November 11th, 2013 HTML Imports: #include for the web HTML Imports allows you to include HTML/CSS/JS in other HTML documents.importswebcomponents
  • November 7th, 2013 High Performance Animations A deep dive into getting faster animations in your projects. We'll discover why modern browsers can animate these four properties cheaply: position, scale, rotation and opacity.animationsperformancemedia
  • November 4th, 2013 WebRTC in the real world: STUN, TURN and signaling Build the back-end services you need to run a WebRTC application.webrtc
  • October 23rd, 2013 Building an amazing fullscreen mobile experience We have the ability to easily make immersive fullscreen web sites and applications, but like anything on the web there are a couple of ways to do it. Learn how to use the API and build build compelling experiences.mobilefullscreen
  • October 21st, 2013 Avoiding Unnecessary Paints: Animated GIF Edition Are animated GIFs slowing down your web app? Find and fix the problem!renderpaintingperformance
  • October 15th, 2013 Text Compression for Web Developers Reduce your page size by looking under the hood of text compression.javascript
  • October 10th, 2013 Building Web Apps With Yeoman And Polymer: Scaffold your webapps with modern tooling Tooling for scaffolding Polymer web appswebcomponentsyeoman
  • October 3rd, 2013 requestAutocomplete - take my money, not my time Optimizing website payments using the requestAutocomplete APIforms
  • September 17th, 2013 Image Compression for Web Developers Reduce your page size by looking under the hood of image compression.javascript
  • September 16th, 2013 Canvas Inspection using Chrome DevTools A dive into one of the newest features in Chrome DevTools: the ability to capture, replay and analyze your 2D and WebGL render calls.devtoolstoolingrenderperformance
  • August 28th, 2013 Custom Elements: defining new elements in HTML This article describes how to use document.register to define custom elements in HTML.webcomponentscustomelements
  • July 12th, 2013 Chrome DevTools Revolutions 2013 A host of new DevTools features were introduced at Google I/O 2013. Now they're live in Chrome stable and ready for use!devtoolstooling
  • June 28th, 2013 Antialiasing 101 An introduction to antialiasing, explaining how vector shapes and text are rendered smoothly.renderperformance
  • June 21st, 2013 Static Memory Javascript with Object Pools Reduce memory churn, and get some of your much-needed performance back.javascriptperformance
  • June 13th, 2013 Use forensics and detective work to solve JavaScript performance mysteries Learn how to surface important signals from deep inside V8 and use them to improve the performance of your sitev8performance
  • June 12th, 2013 Effectively Managing Memory at Gmail scale Learn how you to effectively manage memory at GMail scale.memoryperformance
  • June 11th, 2013 Case Study: Building Racer The making of Racer - A Chrome Experimentcanvaspaperjsgamingmobilewebsocketsmultiplayerowp
  • June 11th, 2013 Case Study: The Sounds of Racer Exploring how we made the sounds and synced the music between devices in Racerwebaudioowpmedia
  • June 6th, 2013 Case Study: Inside World Wide Maze The story behind building World Wide Maze.mobilewebsocketswebgl3Dthree.jsowp
  • June 5th, 2013 Deep dive into the murky waters of script loading How to squeeze more performance out of script loading.scriptperformance
  • June 4th, 2013 Creating Roll It This case study takes a look at some of the key problems we solved to create Roll It.3Dcanvasgamingmobilethree.jswebglwebsocketsperformancemobile
  • June 3rd, 2013 Next Generation Web Layout: National Geographic Forest Giant How we built a great mobile experience for National Geographicmobilewebglcanvasowpmedia
  • May 8th, 2013 Avoiding Unnecessary Paints Understand how paints affect your performance.renderpaintingperformance
  • April 12th, 2013 CSS Paint Times and Page Render Weight Understand how different CSS property combinations can influence the paint-time of your page.cssrenderperformance
  • April 12th, 2013 Case Study: Google I/O 2013 Experiment Discover how the Google I/O 2013 experiment was developed.webaudiomobilecanvas
  • April 4th, 2013 CSS Masking Using clipping and masking from CSS.cssmobilemediaowp
  • March 28th, 2013 Easy High DPI Images This article describes a way to do as little work as possible, yet still serve beautiful images for both high and low DPI screens.mobilecssimagesowp
  • March 26th, 2013 Profiling Mobile HTML5 Apps With Chrome DevTools Learn how you can use Chrome DevTools against your mobile device.mobiletooling
  • March 21st, 2013 Shadow DOM 301: Advanced Concepts & DOM APIs Advanced tips and tricks with Shadow DOM.webcomponentsshadowdomowp
  • March 15th, 2013 Shadow DOM 201: CSS and Styling Learn about CSS styling options in Shadow DOM.webcomponentsshadowdomowp
  • March 13th, 2013 Touch And Mouse: Together Again For The First Time This article describes techniques to support mouse and touch together.mobiletouchowp
  • March 11th, 2013 Accelerated Rendering in Chrome: The Layer Model This article explains how GPU-accelerated rendering works in Chrome.performance
  • February 26th, 2013 HTML's New Template Tag: standardizing client-side templating Introduction to the &lt;template&gt; element.webcomponentsowp
  • February 14th, 2013 Confound Malicious Middlemen with HTTPS and HTTP Strict Transport Security Learn why and how you ought to serve your sites over a secure HTTPS connection, rather than wide open and vulnerably over HTTP.securityhttpshstsencryptionowp
  • February 5th, 2013 Case Study: Find Your Way to Oz How we made a Magical Chrome Experiment.webaudiowebglgetusermediashadersowp
  • January 9th, 2013 A Tale of Two Clocks - Scheduling Web Audio with Precision Learn how to build rock-solid rhythmic timing into Web Audio applications.webaudiotimingowp
  • January 4th, 2013 Shadow DOM 101 Learn how to use Shadow DOM to separate content from presentation.webcomponentsshadowdomowp
  • January 4th, 2013 Play safely in sandboxed IFrames Learn how to run IFramed content in a sandbox, greatly reducing the risk associated with third-party widgets, and your own application's code.securityxsssandboxiframeowp
  • December 20th, 2012 Scrolling Performance This article explains scrolling performance and how to avoid large repaints.performance
  • December 20th, 2012 Parallaxin' An investigation into the parallax effect and common pitfalls in implementation.performance
  • December 5th, 2012 Case-study: JAM with Chrome - How we made the UI rock A deep dive into how the instruments were built for JAM with Chromecanvassvgowp
  • November 28th, 2012 Making 100,000 Stars A case study using THREE.js to visualize space.webglCSS3Daudioperformanceowpmedia
  • November 8th, 2012 Case-study: JAM with Chrome - How we made the audio rock We take a look at some of the challenges we ecountered during the development of JAM with Chrome, using the Web Audio APIwebaudio
  • November 2nd, 2012 Jank Busting for Better Rendering Performance Techniques for improving rendering performance in web applications.JavaScriptperformance
  • October 25th, 2012 Using the PageVisibility API An introduction to the PageVisibility API in HTML5.performance
  • October 17th, 2012 Constraint Validation: Native Client Side Validation for Web Forms A tutorial on HTML5's constraint validation API and how it can be used to enhance forms.formscssowpmobile
  • October 15th, 2012 Splash Vector Graphics on your Responsive Site Tips and techniques for using SVG effectively on mobile browsers.mobilesvg
  • October 11th, 2012 Performance Tips for JavaScript in V8 Techniques for improving JavaScript performance in web applications, particularly when running in Chrome's V8 engine.JavaScriptperformance
  • September 21st, 2012 Screensharing a browser tab in HTML5? Techniques for screensharing the contents of a browser tab.streamingscreensharingmutationobserversbinaryowpmedia
  • September 19th, 2012 Movi Kanti Revo - Part 1: Building the 3D World Building the 3D world of Movi.Kanti.Revo.3Dcssvideogetusermediamultimediamedia
  • August 29th, 2012 Asynch JS: The Power Of $.Deferred A discussion about how to use asynchronous techniques in HTML5.performancexhrjavascript
  • August 25th, 2012 High DPI Canvas High density displays are here on many devices. The canvas element deals with that in different ways in different browsers - find out how.mobileperformanceowp
  • August 22nd, 2012 High DPI Images for Variable Pixel Densities Techniques for delivering the best quality images as quickly and efficiently as possible.mobilecss
  • August 17th, 2012 Pointer Lock and First Person Shooter Controls Learn how to use HTML5 pointer lock and implement first person shooter controls.pointerlockgamingowpmedia
  • August 6th, 2012 Jumping the Hurdles with the Gamepad API How the Google Doodles team used the Gamepad API to include different user interactions.doodlemediaowp
  • August 3rd, 2012 Magazine-like Layout for the Web with CSS Regions and Exclusions Learn how Adobe is helping to bring new capabilities to CSS which enable advanced layout techniques for the modern web.exclusionsregionsCSSowp
  • July 27th, 2012 Writing an AngularJS App with Socket.IO Create a chat application with AngularJS, Socket.IO, and Node.js.angularnodesocketiowebsocketsowp
  • July 26th, 2012 Making of the World Wonders 3D Globe How the Google World Wonders 3D Globe was made.webgl3Dcssmediaowp
  • July 25th, 2012 Case Study: SONAR, HTML5 Game Development Read how Subsonic built SONAR using the HTML5 FileSystem API to cache 70+ MB of game data.gaming3Dwebglmediaowp
  • July 23rd, 2012 Getting Started with WebRTC Plugin-free, realtime communication of video, audio and data using WebRTC.audiovideorealtimemediaowp
  • July 20th, 2012 Typed Arrays: Binary Data in the Browser Overview of Typed Arrays APIs and libraries.type_arraysbinaryowpperformance
  • July 8th, 2012 Databinding UI Elements with IndexedDB Use JQuery UI to bind data from IndexedDB.businessindexeddbmobileowp
  • June 20th, 2012 WebGL Orthographic 3D How orthographic 3D transforms work in WebGL.3Dwebglperformancemedia
  • June 15th, 2012 An Introduction to Content Security Policy Mitigate the risk of cross-site scripting attacks by whitelisting trusted origins with a Content Security Policy.xsssecuritycspevalbusinessowpmobile
  • May 28th, 2012 Leaner, Meaner, Faster Animations with requestAnimationFrame Let's take requestAnimationFrame to the next level and use it for debouncing resize events. We'll also dig into how to debug performance and smooth out your code.animationsperformancemedia
  • May 25th, 2012 Understanding CSS Filter Effects Learn how CSS filters work, their performance impact and what each filter effect does.cssfiltersmediaowp
  • May 24th, 2012 Profiling your WebGL Game with the about:tracing flag The about:tracing tool provides the insight that helps you avoid hasty workarounds aimed at performance improvement, but which are essentially well-intentioned guesswork. You’ll save a lot of time and energy, get a clearer picture of what Chrome is doing with each frame, and use this information to optimize your game.webglgamingdevtoolsinternalsperformance
  • April 24th, 2012 A non-responsive approach to building cross-device webapps Responsive design is great for changing the styling of your UIs depending on screen size, but as your projects increase in complexity, you may want to serve custom versions of your client depending on what kind of device your visitors are using. This article covers classifying visitor's devices into device classes, and serving the appropriate version, while maximizing code reuse between versions.mobile
  • April 24th, 2012 Case Study: A Tale of an HTML5 Game with Web Audio Gradient Studios ported their award-winning Fieldrunners game to HTML5. This article chronicles their journey in utilizing the Web Audio API to implement sound for Fieldrunners.webaudiogamingmedia
  • April 18th, 2012 WebGL Transforms How 3D transforms work and how you can use them in WebGL.3Dwebglperformancemedia
  • April 16th, 2012 Creating a Mobile-First Responsive Web Design Responsive web design gives web creators some tools for making layouts that respond to any screen size. This article uses fluid grids, flexible images and media queries to get the layout looking great regardless of the size of the device's screen dimensions.mobile
  • March 21st, 2012 Introduction to JavaScript Source Maps Have you ever found yourself wishing you could keep your client-side code readable and more importantly debuggable even after you've combined and minified it, without impacting performance? Well now you can through the magic of source maps.devtoolstooling
  • February 28th, 2012 Developing Game Audio with the Web Audio API Varied intensity background music, overlapping sound effects and randomization, sound source and listener spatialization (and directional sound cones), room effects via convolution, detect and prevent clipping, and implement dynamics compression. Including interactive inline demos!gamingwebaudiomedia
  • February 28th, 2012 Writing Augmented Reality Applications using JSARToolKit Using the JSARToolKit library with WebRTC to build augmented reality applications in JavaScript.getusermediawebglmedia
  • February 27th, 2012 Case Study: Building Technitone.com How Technitone.com was built with the Web Audio API, WebGL, WebSockets, and a decent amount of magic.audiowebglwebaudiomedia
  • February 22nd, 2012 Capturing Audio & Video in HTML5 How to capture audio and video using the navigator.getUserMedia() API.getusermediamedia
  • February 18th, 2012 Case Study: Bouncy Mouse Bouncy Mouse is a slingshot platformer by Munkadoo Games. This article talks about porting the game to HTML5 and WebAudio.webaudiogamingmedia
  • February 16th, 2012 Mixing Positional Audio and WebGL How to use the positional audio features in Web Audio API with Three.js.webaudiowebglmedia
  • February 9th, 2012

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